Our Devil May
Cry 3 walkthrough is now complete. A big thanks to Kamran Riaz Khan
for writing it! If you are looking for DMC3 Cheats click
here
+-----------------------------------------------------------------------+
|=======================================================================|
|Devil May Cry 3: Dante's Awakening (PS2) Complete Guide and Walkthrough|
|=======================================================================|
| |
|Written by: Kamran Riaz Khan |
| |
|Version 1.6- 11/5/05- My exams finally finished so I added the huge |
|amounts of tips sent by readers in the walkthrough, updated Frequently |
|Asked Questions and corrected info mistakes. I apologize to all of them|
|for being late nonetheless. |
|Current Size: 218.0 KB. |
| |
|Version 1.5- 29/3/05- Even more contributions from readers added in the|
|walkthrough. |
|Current Size: 211.0 KB. |
| |
|Version 1.4- 11/3/05- Contributions added from readers. Busted the main|
|problem for broken formatting i.e. use of Tabs. |
|Current Size: 200.0 KB. |
| |
|Version 1.3- 8/3/05- Due to formatting complaints from readers, I have |
|padded the FAQ on both sides with 71 CPL width. If you see the padding |
|broken, it means that other info like figures may also be broken for |
|you. Corrected lots of spelling mistakes and added contributions from |
|readers in the Walkthrough. |
|Current Size: 198.0 KB. |
| |
|Version 1.2- 7/3/05- All Secret Missions and Blue Orb Fragment |
|locations added in the walkthrough. Updated little details left before |
|by mistake. |
|Current Size: 128.0 KB. |
| |
|Version 1.1- 2/3/05- First complete version of the walkthrough. All |
|missions and weapons info are now completed. I want to thank IGN |
|mainly for providing me an incentive to write more by posting this |
|FAQ since its 0.2 version on their site. Secondly, I acknowledge all |
|of the readers' support through their emails. I do appreciate them a |
|lot. Keep em' coming. |
|Current Size: 121.0 KB. |
| |
|Version 1.0- 28/2/05- Walkthrough done up to mission 14. I can't |
|believe how much mistakes I leave even after checking my FAQ again and |
|again. Sorry for low speed in completing the walkthrough but I believe |
|quality matters over quantity so I make the info already written |
|perfect instead of leaving it as it is and adding new one. |
|Current Size: 98.1 KB. |
| |
|Version 0.9- 26/2/05- Walkthrough done up to mission 12. Added info on |
|Nevan & Spiral. Updated styles info with level 3 moves. As usual, |
|several spelling mistakes, grammatical mistakes and info mistakes are |
|also corrected. |
|Current Size: 89.2 KB. |
| |
|Version 0.8- 22/2/05- Added walkthrough for mission 7 & 8 as well as |
|info on Artemis. Updated Agni & Rudra strategy and review section. |
|Corrected lots of spelling, grammar and info mistakes. |
|Current Size: 67.3 KB. |
| |
|Version 0.7- 20/2/05- Added walkthrough for mission 5 & 6, Divinity |
|Statue numbers in missions' status, Secret Mission info, Agni & Rudra |
|weapon info and corrected minor mistakes. |
|Current Size: 56.3 KB. |
| |
|Version 0.6- 18/2/05- Got Japanese version from one of my friends (who |
|got it from courier), made its backup and started working over its |
|bases. But as I couldn't backup English language and sounds so I have |
|to work over incomplete bases. Corrected info for mission 2 and 3 (as |
|they are slightly different from Trial Edition), and added info on |
|Cerberus weapon and Royal Guard style. As well as corrected some minor |
|old details. |
|Current Size: 43.6 KB. |
| |
|Version 0.5- 3/2/05- Spelling mistakes corrected, expanded Introduction|
|section and updated minor details. |
|Current Size: 33.3 KB. |
| |
|Version 0.4- 1/2/05- Corrected again lots of info. This time the thank |
|goes to the wonderful FAQ of DahBomb at IGN forums. |
|Current Size: 28.2 KB. |
| |
|Version 0.3- 28/1/05- Corrected a LOT of names, a HUGE thanks goes to |
|YuriSEAL Prime's FAQ at GameFAQs for his helpful guide. Corrected lots |
|of mistakes. |
|Current Size: 27.5 KB. |
| |
|Version 0.2- 26/1/05- Added walkthrough for the first two missions. Now|
|the guide is as complete as it can get using the Trial Edition. |
|Current Size: 26.4 KB. |
| |
|Version 0.1- 25/1/05- Organizing the structure of the FAQ. I'm planning|
|to prepare it before the game release using info from Trial Edition. |
|Added Table of Contents, Introduction, Basics, Secrets/Easter Eggs, |
|Legal Info, Lyrics/Soundtracks Info, Contact Information and Special |
|Thanks sections. |
|Current Size: 21.7 KB. |
| |
|=======================================================================|
|Table of Contents |
|=======================================================================|
|I. Introduction |
| A. Synopsis |
| B. Storyline |
| C. Characters |
| D. Review |
|II. Basics |
| A. Default Controls |
| B. Weapons |
| C. Movements |
| D. Tricks |
| E. Combos |
| F. Style System |
| G. Devil Trigger |
| H. Style Points |
| I. Orbs |
| J. Rankings |
| K. Divinity Statues/Customize Menu |
| L. Enemies |
|III. Walkthrough |
| A. Mission 1: A Crazy Party |
| B. Mission 2: The Blood Link |
| C. Mission 3: The Devils Tower |
| D. Mission 4: The Unwanted One |
| E. Mission 5: Of Devils and Swords |
| F. Mission 6: Family Ties |
| G. Mission 7: A Chance Meeting |
| H. Mission 8: A Renewed Fear |
| I. Mission 9: Faded Memories |
| J. Mission 10: The Job |
| K. Mission 11: Revenge |
| L. Mission 12: Hunter & Hunted |
| M. Mission 13: Chaos' Warm Welcome |
| N. Mission 14: Drive |
| O. Mission 15: The Gatecrasher |
| P. Mission 16: Win or Lose |
| Q. Mission 17: Inner Demons |
| R. Mission 18: Invading Hell |
| S. Mission 19: Forces Collide |
| T. Mission 20: Screaming Souls |
|IV. FAQ |
|V. Secrets/Easter Eggs |
|VI. Lyrics/Soundtracks Info |
| A. E3 Trailer soundtrack: "The Devils Cry" |
| B. Lesser Demons Fight Soundtrack: "Taste the Blood" |
| C. Cerberus Boss Fight Soundtrack: "Suffer" |
| D. Lesser Demons Fight Soundtrack: "Divine Hate" |
|VII. Legal Information |
|VIII. Contact Information |
|IX. Special Thanks |
| |
|=======================================================================|
|I. Introduction |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Synopsis |
+-----------------------------------------------------------------------+
|Combining classical melee fighting with modern long-range gun fights, |
|Capcom released one of the best games on PS2 in 2001. Astounding |
|graphics, hardcore gothic soundtracks, bone-chilling sound effects and |
|lightning fast action made are one of the few reasons why this game |
|still ranks high in gamers' libraries. However with the release of its |
|sequel Devil May Cry 2, gamers were highly disappointed. Surely it had |
|bigger arenas and better moves but it was mostly blamed for its |
|cakewalk difficulty, less focus on melee fighting, short-game time, and|
|most of all, null personality for the ass-kicking Half Man, Half Demon |
|Dante. |
|It seems that Capcom has learnt a lot from its second part, so here we |
|are: with a brand new Devil May Cry game which promises to bring back |
|the series the respect it gained with its first part. Better moves, |
|arenas, enemies, soundtracks, weapons and story are one of the few |
|things it offers. Actually being a prequel to the first part, we'll see|
|Dante's brother Vergil in the game and the story behind him |
|transforming into the demon Nero Angelo we came to know about in DMC1. |
|After seeing many trailers for this highly anticipated game and playing|
|it’s Trial Edition for almost 13 times, I decided to make this FAQ. If |
|you find anything lacking/mistaken in it please send me an email |
|on the address provided in the Contact Information section. |
| |
+-----------------------------------------------------------------------+
|B. Storyline |
+-----------------------------------------------------------------------+
|Gamers might recall the "Man with Guts n Honor", Nero Angelo from |
|DMC1. They may also remember him as "Vergil", the brother Dante lost |
|to evil long times ago. In DMC3, we find out about the events that |
|eventually led to the transformation of Vergil into the demon. And |
|yeah, who can forget our slashy flashy beloved demon Sparda. For |
|those of you who haven't played any of the DMC games before, Sparda |
|was a powerful demon who rebelled against its own kind for the sake |
|of the human race. Although he succeeded in his war and shook the |
|demons from our human worlds. He had also sealed the portal to the |
|demonic world, and thus he remained in the human world. Eventually |
|marrying a human named "Eva" and fathering two children named "Dante" |
|and "Vergil". |
|Now both the brothers are in their late teens. Both have extra |
|ordinary abilities and both are blood-thirsty for each other. A |
|mysterious man named "Arkham" is using the hatred of Vergil for Dante |
|to revive the portal to the demonic world and thus, gaining back |
|the demonic rule. |
|In the opening sequence, we find Arkham coming to Dante's office and |
|telling him that his brother has sent an invitation for him. Although |
|sending Hell demons to deal with Dante wasn't a friendly way of |
|sending an invitation, Dante jumps in the party and makes his way to |
|the mysterious tower that had appeared besides his office. |
| |
+-----------------------------------------------------------------------+
|C. Characters |
+-----------------------------------------------------------------------+
|1)Dante |
|The son of Sparda, Dante surely realizes that he has some special |
|abilities but he isn't yet aware of his half-demon form yet. |
|Characterized by red overcoat and two handmade guns Ivory & Ebony. |
| |
|2)Vergil |
|Dante's brother, though keeps faith on more honorable fighting by |
|not using any kind of guns. Instead, highly skilled with a Samurai |
|Sword. Vergil is willing to do anything to see Dante dead and get |
|the memento of their mother from him. Apparently, Vergil is |
|fascinated by evil far more than Dante. Vergil is characterized by |
|blue overcoat and his Samurai Sword. |
| |
|3)Arkham |
|Vergil's right-hand. Using Vergil's hatred against his brother to |
|revive the demonic rule. Characterized by burnt face and multi-colored |
|eyes. |
| |
|4)Lady |
|Mysterious hunter who’s job is to hunt down every demon, including |
|Dante and Vergil. Her eyes also differ in color. |
| |
+-----------------------------------------------------------------------+
|D. Review |
+-----------------------------------------------------------------------+
|Devil May Cry 3 is by far the best game in the series. Everything |
|including game play mechanics and graphics has been overhauled. Here |
|are its scores: |
| |
|Graphics: 9.0/10 |
|Though you don't expect them to be like Metal Gear's, Graphics are |
|stunning considering the insanely wide game play. |
| |
|Soundtracks: 9.5/10 |
|One of the main factors of the wonderful experience of the game. |
|They blend right with the atmosphere and result in an enhanced |
|gaming experience. |
| |
|Storyline: 9.0/10 |
|Better than both of the previous games. It was actually a good idea |
|to introduce Dante's Awakening to us in a prequel than him going |
|to some sucking village and saving it from demons. |
| |
|Game play: 10.0/10 |
|One of the best games on PS2. If you are an action genre fan, you |
|can't miss this. It actually kicks many games due to its wide |
|range of available weapons and combos. And did I mention that you |
|can switch any kind of weapon with just one button during the |
|game? |
| |
|Controls: 9.0/10 |
|Hmm...not much to say here, but they really are properly planned. |
|But most of all, if you don't like them, you can change every bit |
|of them. |
| |
|Replay ability: 10.0/10 |
|Six styles, option of upgrading four of them style to three levels, |
|six guns, six melee weapons and a lots of upgradeable moves. |
|What else do you need to motivate you for playing again and again? |
| |
|Overall: 9.6/10 |
|I already said this was one of the best games on PS2. But one word of |
|caution: it's not cake-walk like DMC2. In fact people will forget there|
|ever was a DMC2 after playing what's a true successor of DMC series. |
| |
|=======================================================================|
|II. Basics |
|=======================================================================|
| |
+-----------------------------------------------------------------------+
|A. Default Controls |
+-----------------------------------------------------------------------+
|During the whole guide, I will refer to default controls of the game. |
|For sake of convenience they are given below: |
| |
|Left analogue stick- Move character |
|Right analogue stick- N/A |
|L2- Change Gun |
|R2- Change Melee Weapon |
|L1- Devil Trigger |
|R1- Lock On |
|Up Directional Button- Item Screen |
|Right Directional Button- Map Screen |
|Down Directional Button- Equip Screen |
|Left Directional Button- File Screen |
|Triangle- Melee Attack |
|Square- Shoot |
|Circle- "Style" Action |
|X- Jump |
|L3- Change Target |
|R3- Default Camera |
|SELECT- Taunt |
|START- Pause Screen |
| |
+-----------------------------------------------------------------------+
|B. Weapons |
+-----------------------------------------------------------------------+
|At the beginning of the mission or at Divinity Statues, you |
|can choose two melee weapons and two long-range weapons which |
|can then be switched during the game using R2 and L2 |
|respectively. Given below are the name of weapons available |
|in the game as well as description of how to get them. |
| |
|Melee Weapons: 1)Rebellion Sword- Available from beginning. |
| 2)Cerberus- Available after boss fight with |
| Cerberus. |
| 3)Agni & Rudra- Available after boss fight with |
| Agni & Rudra. |
| 4)Nevan- Available after boss fight with Nevan. |
| 5)Beowulf- Available in mission 14 "Drive". Just |
| after you start the mission, its in the place |
| where Vergil fell. |
| |
|Long-range Weapons:1)Ivory and Ebony- Available from beginning. |
| 2)Shotgun- Available in the 3rd Mission "The |
| Devils Tower" inside the bar; where you break the |
| curse on the door by slashing the magical rune |
| clock. In the doorway it’s framed on the wall. |
| 3)Artemis- Available in mission 6 "Family Ties". |
| If you have all the three stones by clearing the |
| trials, use all of them on the goddess one by one |
| to reveal this. |
| 4)Spiral- Available in mission 9 "The Faded |
| Memories". Outside the cave behind the waterfall, |
| there are some structures you can use to reach a |
| hidden area above; Spiral lays there. |
| 5)Kalina Ann- Available after boss fight with Lady. |
| |
+-----------------------------------------------------------------------+
|C. Movements |
+-----------------------------------------------------------------------+
|Well, what can be simpler than that, use left analogue stick to |
|move Dante and X to jump. Use triangle button to wield your melee |
|weapon and square for shooting. While facing an enemy, press and hold |
|R1 to lock-on to him, this enables quite a few more tricks. If there |
|are multiple enemies on the screen, you can use L3 to switch target |
|between them. |
| |
+-----------------------------------------------------------------------+
|D. Tricks |
+-----------------------------------------------------------------------+
|-Normal: 1)(Kick Jump) |
| [Available from beginning] |
| If you jump towards a wall, point left analogue stick |
| towards it and press X again when near it, this will make|
| Dante double jump by the wall. |
| 2)(Free Ride) |
| [Available from beginning] |
| CORRECTION by ~Tug Mulloy~: This move was incorrectly |
| described as a buyable one in the previous versions. |
| When an enemy is on ground and you have Ivory and Ebony |
| selected, jump on it (this takes a little practice), |
| Dante will use the enemy’s torso as a skate-board |
| to skid along the area, by pressing square button during |
| the trick, you'll do some stylish shooting damaging |
| everyone nearby. |
| 3)(Helm Breaker) |
| [Available from beginning] |
| While in air, press triangle to slash your sword down |
| for a powerful blow. The more height you do it from, |
| the more damaging will it be. |
| 4)(Roll) |
| [Available from beginning] |
| While locked-on to an enemy, press X with combination of |
| left analogue stick pointing to any direction to roll in |
| that direction, dodging enemies' attacks. |
| 5)(Pole Play) |
| [Available from beginning] |
| When you are near a pole (such as the on in the strip |
| club), press triangle to swing on it. Press triangle |
| repeatedly to swing with more speed. After you stop |
| pressing triangle button, Dante will release the poll |
| which can be followed through a jump move. |
| |
|-Rebellion: 1)(Stinger) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, press and hold left |
| analogue stick towards him and press triangle, Dante'll |
| do the old favorite "Stinger" in which he dashes forward |
| thrusting his sword at the enemy. |
| 2)(High Time) |
| [Available from beginning] |
| While locking on to an enemy, hold back on left analogue |
| stick and press triangle briefly, Dante will do another |
| old favorite in which he takes the enemy with him in the |
| air with his sword. If you only press triangle once but |
| don't hold it, Dante'll send the enemy into air but |
| remain on ground. |
| 3)(Drive) |
| [Available at Divinity Statue/Customize Menu] |
| Press triangle anytime/anywhere and hold it to charge up |
| your sword with demonic energy. Release the button to |
| blow a massive hit in front of you. |
| 4)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Allows you to double jump in mid-air, escaping attacks |
| as well as gaining access to otherwise unreachable |
| places. |
| 5)(DT Glide) |
| Though you can't fly in DT as with Nevan, you can hold |
| R1+x in midair to glide for while before coming to ground|
| in Rebellion's DT mode. |
| |
|-Cerberus: 1)(Swing) |
| [Available after getting Cerberus] |
| While in air, press triangle to swing Cerberus around |
| you. |
| 2)(Revolver) |
| [Available after getting Cerberus] |
| While locking on to an enemy, point left analogue stick |
| towards him and press triangle. Dante will spin the |
| ice chucks around him and produce a massive hit. |
| 3)(Windmill) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, hold back on left |
| analogue stick and press triangle. Dante will do a move |
| much similar to Prop Shredder with only difference of |
| ice chuks in place of sword. |
| |
|-Agni & Rudra: |
| 1)(Jet Stream) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, hold forward towards |
| an enemy on left analogue stick and press triangle. |
| Dante will run towards that direction and execute |
| a cross slash with the swords. |
| 2)(Aerial Cross) |
| [Available after getting Agni & Rudra] |
| Press triangle in mid-air to cross slash the swords |
| in front of you. |
| 3)(Whirlwind) |
| [Available at Divinity Status/Customize Menu] |
| Substitute for Hightime. Hold back on left analogue stick|
| while locking on to an enemy and press triangle to take |
| the enemies in mid-air with your swords. |
| 4)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Same as Rebellion one, i.e. allows you to double jump. |
| |
|-Nevan: 1)(Air Play) |
| [Available after getting Nevan] |
| Press triangle in mid-air to play the guitar there while |
| summoning bats. |
| 2)(Reverb Shock) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| While locking on to an enemy, point left analogue stick |
| towards him and press triangle to dash towards him and |
| blow him a tune. |
| 3)(Bat Rift) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| Nevan's answer to Hightime. While locking on to an enemy |
| point left analogue stick backwards and press triangle |
| to thrust them in air with a slash of your guitar. If |
| you hold the triangle button, Dante will also shoot some |
| electricity. |
| 4)(Air Raid) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| While in Devil Trigger mode, press R1 and x together in |
| mid-air to spread your wings and fly there. |
| 5)(Thunder Bolt) |
| [Available after buying Air Raid] |
| Press square during Air Raid move to shoot electricity |
| towards enemies. |
| 6)(Vortex) |
| [Available after buying Air Raid] |
| Press triangle during Air Raid move to spin your body |
| towards enemies and inflict damage on them. |
| |
|-Beowulf: 1)(Straight) |
| [Available after getting Beowulf] |
| While locking on to an enemy, point forward on the |
| left analogue stick and press circle to execute this |
| substitute for Stinger. You'll dash forward and punch |
| the enemy with your gauntlets. |
| 2)(Beast Uppercut) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, point towards your back on |
| left analogue stick and press triangle once to thrust |
| them in the air. |
| 3)(Rising Dragon) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, point towards your back on |
| left analogue stick and press triangle twice. Dante'll |
| execute a move that resembles Beast Uppercut, but this |
| time he thrusts himself in the air to take care of |
| enemies there. |
| 4)(Killer Bee) |
| [Available after getting Beowulf] |
| While in air, press triangle to diagonally kick down an |
| enemy beneath you. |
| 5)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Same as the others, i.e. allows you to double jump. |
| |
+-----------------------------------------------------------------------+
|E. Combos |
+-----------------------------------------------------------------------+
|-Rebellion: 1)(Rebellion Combo #1) |
| [Available from beginning] |
| Triangle x3 |
| 2)(Rebellion Combo #2) |
| [Available from beginning] |
| Triangle x1, then after a brief delay (for |
| about half-a-second, Dante'll be in the |
| stance), press Triangle three more times. |
| 3)(Million Stab) |
| [Available after buying Stinger move] |
| During Combo #2, after the delay, when you are|
| performing the rest of the combo, lock-on and |
| press left analogue stick towards an enemy |
| plus triangle (i.e. a Stinger). You'll do a |
| "Million Stab" move in which Dante plunges his |
| sword at enemy countless times mercilessly. |
| This does take some practice to be done |
| correctly. Once started, its time period |
| can be extended by pressing triangle |
| repeatedly. You can also achieve the same move|
| with canceling a normal Stinger by pressing |
| triangle repeatedly during it. |
| |
|-Cerberus: 1)(Cerberus Combo #1) |
| [Available after getting Cerberus] |
| Triangle x5 |
| 2)(Cerberus Combo #2) |
| [Available after getting Cerberus] |
| Triangle x2 -Delay- Triangle x2 |
| 3)(Satellite) |
| [Available after getting Cerberus] |
| After the delay, when you are performing the |
| Cerberus Combo #2, press triangle repeatedly |
| to make the ice chuks orbit around your body |
| at high velocity. |
| |
|-Agni & Rudra: 1)(Agni & Rudra Combo #1) |
| [Available after getting Agni & Rudra] |
| Triangle x5. |
| 2)(Agni & Rudra Combo #2) |
| [Available after getting Agni & Rudra] |
| Triangle x1 -Delay- Triangle x2 |
| 3)(Agni & Rudra Combo #3) |
| [Available after getting Agni & Rudra] |
| Triangle x1 -Delay- Triangle x1 -Delay- |
| Triangle x1 |
| 4)(Million Slash) |
| [Available after getting Agni & Rudra] |
| Press triangle repeatedly after the second |
| delay in Agni & Rudra Combo #3. |
| |
|-Nevan: 1)(Tune Up) |
| [Available after getting Nevan] |
| Press triangle in standing stance once to |
| position yourself for some playing on |
| guitar. All Nevan combos are available |
| only in this mode. |
| 2)(Nevan Combo #1) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| without moving left analogue stick. |
| 2)(Nevan Combo #2) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| while tilting left analogue stick towards |
| Dante's left. |
| 3)(Jam Session) |
| [Available after getting Nevan] |
| Press triangle rapidly during Nevan Combo |
| #2. Dante'll play a tune while summoning |
| a tornado of bats around him. |
| 4)(Nevan Combo #3) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| while tilting left analogue stick towards |
| Dante's right. |
| |
|-Beowulf: 1)(Beowulf Combo #1) |
| [Available after getting Beowulf] |
| Triangle x3. |
| 2)(Beowulf Combo #2) |
| [Available after getting Beowulf] |
| Triangle x2 -pause- Triangle x2. |
| 3)(Hyper Fist) |
| [Available after getting Beowulf] |
| A lightning fast punch combo. Press triangle |
| repeatedly during Beowulf Combo #2. |
| |
+-----------------------------------------------------------------------+
|F. Style System |
+-----------------------------------------------------------------------+
|At the beginning of a mission, you can choose the Style you want to |
|play in from the Customize menu. These styles can not changed |
|during the game normally, except at Divinity Statues. There are six |
|styles in the game, their names are given below: |
|-Trickster |
|-Swordmaster |
|-Gunslinger |
|-Royal Guard |
|-Quicksilver |
|-Doppelganger |
|Out of these six style systems, the first four are unlocked from the |
|beginning, only the Quicksilver and the Doppelganger one have to be |
|unlocked. At any given moment, any style chosen affects the "Style" |
|Action button (circle) as well as several other actions. Major |
|actions like shooting and melee fighting remain the same. The effects |
|of styles in different circumstances are given below: |
| |
|Trickster: 1)(Dash) |
| [Available from beginning] |
| Press circle with combination of left analogue stick |
| pointing in some direction to dash lightning fast in |
| that way. |
| 2)(Wall Hike) |
| [Available from beginning] |
| Press circle while near to a wall and left analogue |
| stick pointing directly towards the wall to run |
| vertically on it. |
| 3)(Wall Run) |
| [Available from beginning] |
| Press circle while left analogue stick diagonally |
| pointing to a wall to run on the wall in that |
| direction. |
| 4)(Sky Star) |
| [Available after upgrading to Trickster level 2] |
| Press circle while in mid air with combination of |
| a direction on left analogue stick to dash towards |
| that direction gliding in air. |
| 5)(Double Dash) |
| [Available after upgrading to Trickster level 2] |
| Press circle while dashing to dash once more in |
| conjunction. |
| 6)(Triple Dash) |
| [Available after upgrading to Trickster level 3] |
| Press circle during double dash move to dash once |
| more. |
| 7)(Air Trick) |
| [Available after upgrading to Trickster level 3] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to disappear |
| and appear in mid-air near them. |
| |
|Swordmaster: 1)(Prop Shredder) |
| [Available from beginning] |
| While Rebellion is equipped, Press circle without |
| moving the left analogue stick, |
| Dante will spin the sword vertically slashing any |
| enemies in front of him into pieces. The trick can be |
| continued by pressing circle rapidly. |
| 2)(Aerial Rave) |
| [Available from beginning] |
| While in mid-air, press circle button several times |
| to launch a combo assault upon any poor enemy soul |
| that you've taken along with you. Rebellion must be |
| equipped for this combo. |
| 3)(Sword Pierce) |
| [Available after upgrading to Swordmaster level 2] |
| Press circle and with left analogue stick pointing |
| towards an enemy. Dante will throw his sword into the |
| enemy plunging it deep into him. You can now use |
| hand-to-hand fighting combos and tricks for a brief |
| period of time after which the sword will return. |
| However if you want your sword back earlier, press |
| circle button again. |
| 4)(Dance Macabre) |
| [Available after upgrading to Swordmaster to level 3] |
| Hold R1 plus back on left analogue stick and press |
| circle button several times to execute a powerful |
| Rebellion combo. |
| 5)(Crazy Dance) |
| [Available after upgrading to Swordmaster to level 3] |
| Press circle rapidly during the Dance Macabre move. |
| Dante will stick Rebellion in the ground and do a pole|
| play on it. |
| 6)(Flicker) |
| [Available after getting Cerberus] |
| While Cerberus is equipped, press circle when you are |
| standing still to spin them around your body hitting |
| enemies in close range. |
| 7)(Crystal) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 2] |
| While Cerberus is equipped, lock on to an enemy, |
| point left analogue stick towards him and press |
| circle to send ice waves through ground. |
| 8)(Million Carats) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 2] |
| Press circle repeatedly while executing Crystal. |
| 8)(Ice Age) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 3] |
| Press circle with combination of back direction on |
| left analogue stick and R1 button to surround yourself|
| in a defensive ice ball. |
| 10)(Crossed Swords) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, press circle while |
| standing still to cross-slash both swords in front |
| of you. |
| 11)(Sky Dance) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, press circle in |
| mid-air multiple times to execute a fire & wind |
| combo there. |
| 12)(Crawler) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 2] |
| While Agni & Rudra are equipped, lock on to an enemy, |
| hold forward on left analogue stick and press circle |
| to send fire and air waves through ground to hit |
| enemies in long range. |
| 13)(Twister) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, hold left analogue |
| stick backwards and press circle to hurl up a fire |
| & wind tornado. |
| 14)(Tempest) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 3] |
| Press circle during Twister move to spread the |
| tornado in all directions. |
| 15)(Slash) |
| [Available after getting Nevan] |
| While equipping Nevan, press circle when standing |
| on ground to slash the guitar in front of you. |
| 16)(Air Slash) |
| [Available after getting Nevan] |
| Press circle in mid-air while equipping Nevan to |
| slash guitar in front of you there. |
| 17)(Feedback) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 2] |
| It should be called Feed Forward as you can make |
| Dante move in electricity in front of him by |
| pressing R1, circle and forward direction on |
| left analogue stick in combination. |
| 18)(Crazy Roll) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 2] |
| Press circle rapidly during Feedback move to roll |
| Dante in a crazy electric style. |
| 19)(Distortion) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, hold left analogue |
| stick backwards and press circle to summon a |
| massive horde of bats on enemies. |
| 20)(Zodiac) |
| [Available after getting Beowulf] |
| Press circle while on ground to shoot a light-ball |
| at the enemies. The move can be charges by holding |
| on the circle button. |
| 21)(Hammer) |
| [Available after getting Beowulf] |
| Press circle while in air smash a massive punch |
| combining both of your hands in front of you. |
| 22)(Volcano) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 2] |
| While locking on to an enemy, point left analogue |
| stick towards them and press circle to blow a little |
| explosion in front of you, severely damaging any |
| enemies in its range. |
| 23)(Real Impact) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, point left analogue |
| stick towards your back and press circle to take them |
| in air using this stunning punch. |
| 24)(Tornado) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 3] |
| Repeatedly press circle during the Real Impact move |
| to spin kick while you're in the air. |
| |
|Gunslinger: 1)(Twosome Time) |
| [Available from beginning] |
| While Ivory and Ebony are selected, press circle to |
| shoot on an enemy, while shooting, point the left |
| analogue stick towards another enemy's direction and |
| get ready to see Dante doing some stylish multiple |
| shooting that's a LOT better than DMC2, as you can |
| shoot as long as you want. |
| 2)(Rain Storm) |
| [Available from beginning] |
| While Ivory and Ebony selected, press circle |
| in mid-air. Dante will turn upside down and spin like |
| a tornado while firing, hitting multiple enemies |
| below. If you are on a pretty height you can press |
| circle rapidly to continue raining death for a longer |
| period of time. |
| 3)(Fireworks) |
| [Available after getting the shotgun] |
| While Shotgun is selected, press circle while standing|
| on ground or in mid-air to spin the Shotgun like nun |
| chucks while firing, this will hit enemies everywhere |
| around you. To keep the trick going, press circle |
| rapidly. |
| 4)(Charged fire) |
| [Available from beginning] |
| Press and hold square to charge your gun with your |
| demonic power. When fully charged, you can fire three |
| charged up shots from Ivory & Ebony and two shots from|
| Shotgun by releasing square and quickly pressing it |
| again. |
| 5)(Rapid Fire) |
| [Available from beginning] |
| While Ivory & Ebony are selected, press square |
| rapidly, Dante's speed of shooting will increase than |
| normal. |
| 6)(Wild Stomp) |
| [Available from beginning] |
| Approach a fallen enemy while Ivory & Ebony are |
| selected. Lock on to him and press square rapidly, |
| a light will flash and Dante will shoot at the enemy |
| mercilessly following a kick that'll send'em in the |
| air. |
| 7)(Gun Stinger) |
| [Available after getting Shotgun & upgrading |
| Gunslinger Style to level 3] |
| While equipping shotgun, press and hold the left |
| analogue stick towards on enemy while locking to |
| him, and press circle. Dante will do a move similar |
| to Rebellion's Stinger but with Shotgun this time. |
| 8)(Point Blank) |
| [Available after getting Shotgun & upgrading |
| Gunslinger Style to level 3] |
| Press circle rapidly during Gun Stinger move to shot |
| powerful charged shots an enemy from close distance. |
| 9)(Multilock) |
| [Available after getting Artemis] |
| Hold circle while Artemis is equipped to charge fire |
| and release it to shoot multiple energy balls towards |
| an enemy. |
| 10)(Sphere) |
| [Available after getting Artemis & upgrading |
| Gunslinger style to level 2] |
| While equipping Artemis, lock on to en enemy, point |
| left analogue stick towards them and press circle to |
| create an energy sphere in front of you, damaging |
| nearby enemies. |
| 11)(Acid Rain) |
| [Available after getting Artemis & upgrading |
| Gunslinger style to level 2] |
| Press circle repeatedly during Sphere move. |
| 12)(Trickshot) |
| [Available after getting Spiral] |
| While equipping Spiral, press circle to fire a |
| ricocheting bullet, hitting enemies in its path. |
| 13)(Sniper) |
| [Available after getting Spiral and upgrading |
| Gunslinger style to level 3] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to fire a piercing|
| bullet at him. |
| 14)(Reflector) |
| [Available after getting Spiral and upgrading |
| Gunslinger style to level 3] |
| Press circle rapidly during Sniper move to make the |
| bullet ricochet on the walls. |
| 15)(Hysteric) |
| [Available after getting Kalina Ann] |
| Press circle while on ground to launch a barrel of |
| little devils on enemies around you. |
| 16)(Grapple) |
| [Available after getting Kalina Ann and upgrading |
| Gunslinger style to level 2] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to call em near you|
| for a good spanking. |
| |
|Royal Guard: 1)(Block & Charge) |
| [Available from beginning] |
| By pressing circle, Dante will assume a stance in |
| which he crosses his arms. Normal attacks (like the |
| ones from Hell family) will be deflected by this with |
| a flash of blue light. If an attack is successfully |
| deflected, its energy will be stored in Dante which |
| can be released using the action below. However it |
| should be noted that the attack is not completely |
| blocked but only a small amount of health is affected.|
| 2)(Release) |
| [Available from beginning] |
| When you have stored energy in Dante by Block & Charge|
| as described above, lock-on to an enemy; point left |
| analogue stick towards him and press triangle. You |
| will execute a powerful attack damaging enemy relative|
| to the energy stored in you. |
| 3)(Air Block) |
| [Available after upgrading to Royal Guard level 2] |
| Same as Block & Charge, with the enhanced capability |
| of executing it mid-air. |
| 4)(Air Release) |
| [Available after upgrading to Royal Guard level 2] |
| Same as Release, with the enhanced capability of |
| executing it mid-air. |
| 5)(Ultimate) |
| [Available after upgrading to Royal Guard level 3] |
| Press circle with combination of R1 and back on left |
| analogue stick to summon a shield that'll stop |
| enemies' attacks and convert them into health energy |
| for you. |
| |
|Quicksilver: 1)(Time Lag) |
| [Available after unlocking Quicksilver style] |
| Press R1 and circle together to slow down time for |
| enemies while you'll still be able to move quickly. |
| DT gauge is constantly consumed during this move. |
| |
|Doppelganger: 1)(After image) |
| [Available after unlocking Doppelganger style] |
| Press R1 and circle together to spawn a second shadow |
| version of yourself. Just as the Time Lag, DT gauge |
| will be consumed during this move. |
| |
|When you defeat a demon with a certain style, you gain experience. You |
|can check current experience level at equip screen (down directional |
|button). After reaching a certain level, a style is upgraded adding |
|new moves to it. If you want to quickly upgrade style levels, the |
|quickest way is to replay mission 18 "Invading Hell". Wanna know why? |
|This is because every boss you defeat adds a handy amount of experience|
|points in your bucket and you can fight almost all bosses in that |
|single level. Approximately, you can gain 80000-90000 experience points|
|in that mission. |
| |
+-----------------------------------------------------------------------+
|G. Devil Trigger |
+-----------------------------------------------------------------------+
|After mission 7, Devil Trigger mode will be made available. DT Gauge's |
|circles are shown below the health bar. It allows you to transform |
|into demonic form of Dante by pressing L1 during the game for a brief |
|period of time. If you hold L1 while transforming into demon form, the |
|additional devil trigger gauge circles (i.e. extra circles after the |
|first three that are added using Devil Stars at Divinity Statues or |
|Customize Menu) will start to glow red. When you release the |
|L1 button, those circles will be used to cast a charged transformation,|
|severely hurting nearby enemies. |
|When you're in Devil Trigger mode, Dante is much more powerful than |
|usual form and some extra commands are also made available. Once the |
|gauge runs out, you are again in Dante's human form. You can fill the |
|gauge again by fighting enemies or by taunting them. |
| |
+-----------------------------------------------------------------------+
|H. Style Points |
+-----------------------------------------------------------------------+
|When fighting, you'll see a bar showing up in the upper-right corner of|
|the screen. If you use different combos and tricks, the bar fills, |
|eventually changing into the next style level. You can also fill the |
|bars by doing a Taunt (SELECT Button) after performing a successful |
|combo. Given below are various style levels ordered by increasing |
|esteem. |
|D: Dope |
|C: Crazy |
|B: Blast |
|A: Alright |
|S: Sweet |
|SS: Showtime |
|SSS: Stylish |
|It is also interesting to note that the red orbs a dead enemy leaves |
|are directly proportional to the style you had at the time of executing|
|him. For example if you have a SSStylish rank when you finish a demon, |
|he may leave even four hundred orbs but if you have a Dope rank, |
|he may leave as low as 10 orbs. This creates a link between Stylish |
|Points and Red Orbs in the final rankings. |
| |
+-----------------------------------------------------------------------+
|I. Orbs |
+-----------------------------------------------------------------------+
|There are many magical orbs in the game, each one with magical |
|properties given below: |
| |
|Green Orb: Restores Health. Can be found by destroying certain |
| objects in the game or by hunting demons. |
| |
|Red Orb: Can be used to upgrade Dante's skills from Divinity |
| Statues. These too can be found by destroying objects |
| or by killing enemies. There are also some Red Orb |
| Pedestals in the game. Red Orbs will continue to fall |
| when you’re performing melee combos on these pedestals |
| and will eventually stop when the pedestal is |
| destroyed. |
| |
|Blue Orb: There are fragments of blue orbs hidden throughout the |
| game. When you collect four of them, your health bar's |
| capacity increases. They can also be bought at Divinity|
| Statues/Customize Menu. |
| |
|Gold Orb: These are hidden throughout the game as well as |
| available at Divinity Statue/Customize Menu. However, |
| they differ in their use in different versions of the |
| game. |
| (In NTSC/UC i.e. North American version) |
| Allows you to continue game from the last used door |
| whenever you die. |
| (In NTSC/JAP i.e. Japanese version) |
| Allows you to revive with full health whenever you die.|
| |
|White Orb: They are rarely dropped by enemies. These recover magic|
| power/DT gauge. |
| |
+-----------------------------------------------------------------------+
|J. Rankings |
+-----------------------------------------------------------------------+
|After every mission, your rankings in different aspects are shown. Your|
|overall ranking depends upon these aspects. You get Red Orbs for reward|
|of your rankings PLUS you can unlock hidden arts by getting S, SS ranks|
|in all missions. Please note that SS rank is obtained by earning a S |
|rank in all the categories. It will not be shown on the mission |
|completion screen but when you check your Total Rankings from the |
|mission select menu, it'll be marked there. |
| |
+-----------------------------------------------------------------------+
|K. Divinity Statues/Customize Menu |
+-----------------------------------------------------------------------+
|These can be found scattered in the game. Press Action button near them|
|to activate them, newer skills can be bought or older ones can be |
|upgraded from here using Red Orbs. The same menu is available before |
|you start the mission under Customize option. |
| |
+-----------------------------------------------------------------------+
|L. Enemies |
+-----------------------------------------------------------------------+
|Hell Pride: These are the ones who attack you in the |
| beginning of the game. They were purple cloaks and |
| wield an axe. They are slow to attack. However they |
| can cause problem when they are in masses. All known |
| combos and tricks work on these. However if you are |
| surrounded by them, a multiple enemy combo such as |
| Twosome Time/Fireworks/Rain Strom is recommended. |
| Sting-ing/Pierce-ing one enemy and dealing with others |
| also works fine. |
|Hell Lust: Same as Hell Pride, though they tend to dash around |
| here and there quickly. Keep an eye on them and jump |
| whenever you see them charging towards you. Their brown |
| cloaks differentiate them from Hell Prides. |
|Hell Wrath: These are first met in the 2nd mission |
| "The Blood Link". They carry some sort of bomb, which |
| is constantly pulsating and ready to explode. Watch the |
| color of the bomb. When it changes to orange, they'll |
| explode it. Get away from these as far as possible, then|
| if you've got an opportunity, you can fire at these |
| causing them to blow early. Otherwise they'll blow after|
| sometime themselves. |
|Hell Vanguard: They look very much similar to Sin Scythes from DMC1. |
| However there is only one difference between them; i.e. |
| they are far more easier than those. These also carry |
| a scythe and are the most threatening demon of the Hell |
| family because of their ability to fly. You can damage |
| them by using any melee combo (much easier as in DMC1, |
| you had to hit their head accurately). And you |
| should've known by now that in any DMC battle, the trick|
| is more about avoiding their attacks by dodging, rolling|
| and jumping if you want to survive at all (let alone |
| defeating them). |
|Enigma: These alien-lookin weirdoes drop from the |
| sky in the 3rd mission. They shoot damaging blades at |
| you. Avoid them and try getting near these and doing |
| some powerful melee attacks, that'll take care of them. |
| DON'T try to fight these from a distance, and be quick |
| once you get near them as they can zip-zap quickly here |
| and there. |
|Hell Sloth: These are first met in the Bull's Eye bar. These are |
| white demons and also carry a scythe but are far more |
| threatening than Hell Prides because of their ability to|
| teleport anywhere. However, all effective combos of Hell|
| Prides are effective on these too. But be careful when |
| you see them disappearing because it is certain that |
| they'll wield that scythe after appearing somewhere near|
| you. |
|Hell Gluttony: Brown sandish things with only one difference from Hell |
| Prides. They vomit sand which can damage up to a pretty |
| extent. Same strategy as others, Avoid & Attack (Golden |
| A&A Rule for DMC games). |
|Hell Greed: These would have been much more safer in their coffins |
| but they decided to face Dante carrying it with them. |
| Fortunately these are very slowly moving creatures with |
| only one threat i.e. to slash their coffin at you. |
| You can't stop this by counters so the only option |
| available for you is to be away while they are doing |
| this silly move. |
|Hell Envy: Only Hell Jailor who is made of liquid. Not very mobile |
| which makes hunting them easier for you. They are |
| characterized by green liquids flowing over their |
| bodies. |
|Gigapede: Huge worm-resembling demon which moves through the |
| hallway in 4th mission "The Unwanted One". Avoid its |
| attacks and jump on it, do some melee combos to damage |
| it until it turns and you fall down. Do the same thing |
| a couple of times to take out all his health. |
|Blood Goyle: Bat like creatures which fly here and there and spit |
| blood. Shoot at them for quite a period of time and |
| they'll fall on ground stunned, and that's your chance |
| to blow them some melee fighting. Before they're stunned|
| all good melee fighting will do is to multiply them so |
| be careful to blow them with your guns first. |
|Damned Pawn: Chess Pawns holding two swords. They are slow to move, |
| attack them until you see their swords glowing red. |
| That's your time to move out of their range. |
|Dullahan: Dullahan means "bride" in Urdu language and its up to my|
| wonder how they resemble a bride. These creatures carry |
| a protective shield and float in air. None of the |
| attacks will work from front so deal with them from |
| their backs. |
|Soul Eater: These can be frustrating at moments. They flow in form |
| of blue mist, only to appear for short periods of time |
| in which you can attack them. They stun you with their |
| mist to eat away your soul. |
|Damned Bishop: Carry a magic staff. Hit them when they are static and |
| get out of their way when the staff starts to glow. |
| They'll try to fire you up then. |
|Fallen: Angelic looking creatures. They hold a light spear with |
| which they'll try to damage you. Sometimes they'll |
| throw the spear which'll explode afterwards. Their |
| belly is their only vulnerable point and is constantly |
| protected by their tough wings. Wait until their strike,|
| then do a powerful mid air attack during their move. |
| One of their wings will be broken so you'll be able to |
| slash their abdomen then. They'll regain the wings |
| though after some time. |
|Damned Knight: Same slow pieces. Jump away when you see them tilting |
| their heads. If they jump into air, they'll slam |
| somewhere near so that's again a time for changing your |
| place. |
|Damned Rook: Will shoot a laser beam in four directions after getting|
| a few good slaps from Dante. These beams can also be |
| dodged by jumping away. These can also spawn other chess|
| pieces. |
|Damned Queen: Most mobile of all chess pieces. Eliminate others first |
| to concentrate on this one. |
|Damned King: Just like the queen, this one is difficult at first. |
| Kill other less dangerous chess pieces than focus on |
| this one. Though if you manage to destroy this one |
| before others, the rest of the pieces will be diminished|
| automatically. |
| |
|=======================================================================|
|III. Walkthrough |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Mission 1: A Crazy Party |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 0 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|After a spectacular cut scene in which we see Dante gaining back his |
|kick-ass style that was lost in DMC2, you are left in his office |
|surrounded by demons. This is very basic mission. You've just got to |
|finish of every demon before the game can proceed. So use Rebellion |
|and Ivory & Ebony and teach those fools a lesson. |
| |
+-----------------------------------------------------------------------+
|B. Mission 2: The Blood Link |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 0 |
|Secret Missions: 0 |
|Sub-Boss Fights: 1 |
|Boss Fights: 0 |
| |
|So you're out of the office and the mysterious tower stands in front of|
|you. You have to fight your ways through the city to reach it. So here |
|we go: |
|As soon as the mission begins you are again surrounded by dumb-ass |
|fools you fought before. Kill the lot and some Hell Wraths will appear |
|carrying a bomb and howling weird voices. Get as away from him as |
|possible and start shooting at him, he'll explode damaging other |
|enemies near by. Now another lot and a Hell Wrath will be there |
|for you to fight. While fighting the demons, be as far away from the |
|bomb one as possible until it explodes itself. Or if you do get a |
|chance, shoot it and make it leave for hell. Prepare yourself for your |
|first sub-boss fight with a Hell Vanguard. It's not much difficult, |
|just keep in mind the golden DMC A&A (Avoid & Attack) rule. |
| |
+-----------------------------------------------------------------------+
|C. Mission 3: The Devils Tower |
+-----------------------------------------------------------------------+
|Secret Weapons: Shotgun |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Now on the second street: Two Enigmas will fall on the platform in |
|front of you as soon as the mission begins. Leave everything and head |
|towards them, kick jump to reach them, and do a melee combo and stinger|
|on either of them. Jump quickly and do the same on the other one. Now |
|they'll fall on ground where they'll be much less threatening than the |
|higher altitude. Eliminate all other demons, eventually facing a Hell |
|Wrath too. When everyone's sent to hell, deal with the Enigmas, they |
|are not difficult on ground, they just zip-zap here and there, just get|
|near them and blow them up with melee fighting. There are also barrels |
|in the far side of the area which you can explode with shooting to help|
|you. After you've killed everyone, the door in the far side of the area|
|will be unlocked. |
|Go through the door to find yourself in a bar. Destroy tables/chairs |
|and every object you can find to find red orbs plus a green orb. |
|Above the counter, you can kick jump to reach some more barrels |
|with red orbs and one huge green orb that replenishes most of the |
|health. Now coming down, there's a juke box which'll play a remixed |
|version of "Lock & Load" soundtrack from DMC1 when destroyed. Now, |
|on the right of the juke box, there's a destructible wall, break |
|it to find yourself facing a magical rune clock. Smash it with your |
|sword to see runes lighting up. Smash it until all runes come to life |
|, the curse on the door on the right will be broken now. Go there to |
|find a shotgun framed on the wall in the doorway. After picking up the |
|shotgun, head forwards to the next door. |
|Now you're in the second area of the bar, in front of you is a pole, |
|you can swing on it by pressing triangle near it. This can be useful in|
|the coming fight. On the right there's a door, head towards it |
|to find it being cursed and yourself being surrounded by Hell Sloths, |
|they can disappear and appear anywhere so you have to be lightning |
|quick to take them out. There's also a green orb to help you in the |
|fight on the stage above the cursed door. When you've taken everyone |
|out, the curse will be lifted and you are now back on a street. |
|After advancing a little forward, there will be a secret area on left |
|which you can enter after breaking the door. You can get tons of Red |
|Orbs from the Red Orb Pedestal there. After leaving it you can break |
|the box in front of you to find a Green Orb. Follow the street |
|to find red orbs scattered on the rooftops (sometimes you have to |
|kick jump to reach them) and a divinity statue. A little back from |
|divinity statue is a blue orb fragment on the rooftop on your right. |
|On your left is also a blue orb fragment hidden in a destructible |
|statue on a rooftop. When you have collected both, press circle near |
|the door of the house before Divinity Statue to enter Secret Mission |
|1. |
| |
|Secret Mission 1: The Exorcist |
|You have to defeat those Hell Prides, Wraths and Sloths within a |
|minute. You can do that by now, can't you? Just remember the Stinger |
|and the left analogue stick. |
| |
|Go ahead in the tower after clearing this mission to face your first |
|boss battle with a three headed dog. |
| |
|Boss Battle: Cerberus |
|This extraordinary big dog is made up of ice and has several powerful |
|attacks. They are listed below: |
|1)From the beginning, it'll shoot ice blades on you from a distance. |
| Lowers his head before this attack. |
| Damage: Low. |
| Defense: Roll away from the blades with good timing. |
|2)Ice blades'll fall from above on your current location. Cerberus |
| roars at the ceiling before this attack. |
| Damage: Low. |
| Defense: Jump sideways from your location quickly. |
|3)After lowering its head, tries to hit you with it. |
| Damage: Low. |
| Defense: Jump backwards. |
|4)After lowering its head for a while, it jumps wholly towards you. |
| Damage: High. |
| Defense: Jump towards far sides. |
|5)Tries to attack you by moving his paws. |
| Damage: Medium |
| Defense: Watch his feet, get out of the way of one and start |
| demolishing the other. |
|6)Inhales ice from the ceiling and exhales it on the ground. |
| Damage: Dante freezes, medium-high. |
| Defense: Quickly move to someplace else. |
|7)Stomps on the ground sending ice waves in it. |
| Damage: Medium |
| Defense: Jump. |
|8)Near the middle of the fight, he'll shout "You're not human are you?"|
| and stomp on ground to raise ice from it. |
| Damage: High |
| Defense: Jump n' shoot. |
|The dog has five damageable points, three on each of his heads and two |
|on each of its paws. To damage any point, you have to first melt ice |
|on it, using shotgun is recommended as it does reasonable damage. |
|Once the ice is melted on a particular point, go ahead carefully and |
|take that point with either melee fighting if you have chance or |
|shooting if you are too scared to get near him. But remember that |
|once the ice is melted on a point, melee fighting does a handy amount |
|of damage to him. During the fight, he'll break his chains and his |
|attacks will become more devastating. Remember one things, no matter |
|how good an evil hunter you are, don't try to attack always. This |
|fight is partly based on defense and partly on how cleverly you |
|attack. |
|Additional Strategy by ~Hon~: This DMC fan has made a wonderful |
|contribution to Cerberus boss fight strategy. Just concentrate on |
|the dog's feet while fighting and eventually the dog'll fall. At this |
|time some melee combos can be done on him to inflict a great amount |
|of damage. |
|After you've defeated this monster, he'll praise you and give you his |
|soul in the form of the weapon "Cerberus". Collect the orbs left by him|
|and move forward to the next mission. |
| |
+-----------------------------------------------------------------------+
|D. Mission 4: The Unwanted One |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 1 |
|Boss Fights: 0 |
| |
|Whoa! Lady has definitely got some style. Now you are in The Devils |
|Tower. Don't be afraid, you yourself are half devil so as long as |
|demons here don't launch a nuclear attack, nothing will trouble Dante. |
|The place you start in is called "The Chamber of Echoes" and its stairs|
|have complicated structure so you can easily get lost in it. |
|Thus my first advice is to move around all the stairs you see without |
|entering a door, that's gonna help you recognize the feel of tower. |
|What! you don't have time for this? OK, first of all there is a |
|Divinity Statue beside the big door you came from. Take the stairs on |
|Dante's right, go up, follow the path until you reach a caged door with|
|stairs and light in front of it. Take right from the stairs, collect |
|red orbs in the path and kick jump the gap using the wall (this can be |
|a little tricky, but you have no other way). Enter the blue door, and |
|test your new weapon Cerberus on those Hell Prides there. Follow the |
|stairs, enter the door, praise how weirdly Enigmas appear from the |
|statues, kill everyone in the room, see the next sealed door on the |
|stairs unlocked enter into it and take a breath. |
|Hmm...you don't want to rest do you, smash those statues in the room |
|to drop Red Orbs. There is a rune clock in the room, after activating |
|it a platform will appear, jump onto it and up up away! By the way I |
|liked the gothic design of the tower which was visible when the |
|platform was going above. They are getting back DMC1 feel. |
|CORRECTION by ~Chris Arnet~ and ~Nathan Sprayberry~: There's a Red Orb |
|Pedestal in the room which was by mistake included in Mission 5 |
|walkthrough previously. |
|Get ready for your introduction with some Hell Gluttonies alongside |
|with some Hell Prides and Hell Sloths. And yeah, you noticed before me,|
|there is a Blue Orb fragment on a platform above the door. To reach it,|
|use the pipes/walls with kick jump. If you can't reach it, take DMC3 |
|back to the shop because this is the very basic fussle (it can't be |
|even called a puzzle)in the game. Get back on ground and go through the|
|door. Take the stairs and watch another beautiful phenomena imported |
|from DMC1. Stairs fall and you face a trial with Hell family demons. |
|After departing them to their homeland (Hell), a light will flash in |
|the middle of the room, step into it to find yourself back in the room |
|you were before. With the only difference of big sealed door on your |
|right being open now. Go into it to face some really weird sub-boss |
|called Gigapede. A&A, and jump on it to slash some serious damage to |
|it. Do it a couple of times and you're fine with the door unlocked at |
|the bottom of the hall. Go into it to find a cut scene in which for the|
|first time you'll see a Joker as an interesting character. Well that's |
|the reward of your ending of mission as well as a Wheel-Gear to use in |
|the Astronomical Tower in the Chamber of Echoes.. |
| |
+-----------------------------------------------------------------------+
|E. Mission 5: Of Devils and Swords |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|As soon as you start in the hallway you fought Gigapede before, you |
|are surrounded by some Blood Goyles. Take'em out to unlock the door at |
|the top which you came from. Go through it and take a look at that |
|broken staircase. Hmm...we're gonna find a way to cross it, but of |
|course, we can't fly yet. Take the door on right to get back to The |
|Devils Tower. On top of it, on the side of the window is a mechanism |
|in which you have to use the Wheel-Gear you got from the jester. This |
|will move the blocking stones some levels below. Remember the blue door|
|which you entered earlier? On one level above it and a little forward |
|towards left were the blocking stones. After they are moved, go there |
|to find a fork thingy called Vajura (during the whole guide you may |
|not be able to understand Chamber of Echoes' locations correctly, so |
|try to find your way around these stairs yourself if you can't reach |
|something). You can use the Divinity Statue on the ground level of |
|the chamber. Go back in the blue door you previously entered, kill the |
|Hell Prides, go into the door at the top of the stairs. In the room, |
|jump upon the ledge on either sides of the room and follow them to a |
|space in which a mechanism rests in which you can use Vajura. After |
|using it the cage on the stairs will be lifted, go there to find Soul |
|of Steel, which'll let you fly over the broken staircase I was talking |
|about earlier. But No! not that fast, kill those Enigmas and Hell |
|Gluttonies in the room. After you've done with all of the demons, go |
|back to the door and follow your way back to the Chamber of Echoes. |
|Go into the brownish door some levels above in which the staircase |
|was broken. And when you are in, walk the gap. No you won't fall |
|instead you'll walk through the air because of the Soul of Steel. |
|Attack the statue on the right with Cerberus several times to drop a |
|blue orb fragment. After getting it, use the Soul of Steel on the |
|big door in front of you, enter it, and press circle near the read |
|box on the wall beside the rune clock to enter Secret Mission 2. |
| |
|Secret Mission 2: Untouchable |
|You have to defeat those Enigmas without getting damaged, just jump |
|a lot to avoid their blades and slash'em whenever you get chance. |
|Remember that as soon as you get even touched by their blades, you'll |
|fail the mission. Clear it to get a blue orb fragment. |
| |
|After you've completed the secret mission, you'll be back in the room. |
|Activate the platform using the rune clock and fight your way through |
|Hell Prides while going up. Be careful not to fall down as you'll have |
|to activate it again. After you've reached the top, follow the ledge |
|to a Divinity Statue and some destructible objects for gaining red |
|orbs. Go into the door to face a battle with a couple of twin ... |
|swords. |
| |
|Boss Battle: Agni & Rudra |
|Agni stands for fire in Indian language and that perfectly describes |
|him and his sword. Same is true for Rudra which stands for "father of |
|the storm gods". Here are their attacks: |
|1)Either of them will execute a sword combo. |
| Damage: Low |
| Defense: Move anywhere but near them |
|2)Either of them will run at you and slash their swords in air. |
| Damage: Medium |
| Defense: Roll/Jump out of their way |
|After one of them falls, other will take his sword and combine them to |
|unleash new attacks such as: |
|1)Combine both of swords and hurl up a tornado |
| Damage: Medium |
| Defense: What else can you do than to jump out? |
|2)Send three fire waves through air one by one. |
| Damage: Low |
| Defense: Don't even think of getting near him while he is doing |
| this; even for the purpose of attacking him. |
|If you attack right after one of their attacks, you'll temporarily |
|knock sword out of their hands which'll be your chance to strike. |
|Though don't concentrate on any one of them for long. This has two |
|benefits. Firstly, you'll avoid most of their attacks if you focus on |
|both of them. Secondly if one of them falls and you have drained the |
|other's health to a pretty extent, you'll have to fight the combined |
|swords for lesser time. And do I need to tell A&A is a must here? |
|Additional Strategy by ~Hon~: In the start of the fight, try to damage |
|both of the twins until they both have very little health left. Then |
|kill both of them by shooting before anyone of them runs to the pillar |
|and combine both swords. This is possible with perfect timings and is |
|very helpful as you don't have to fight the combined swords this way. |
| |
+-----------------------------------------------------------------------+
|E. Mission 6: Family Ties |
+-----------------------------------------------------------------------+
|Secret Weapons: Artemis |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|The goddess in front of you is staring at the door on right. You'll |
|have to move to take the other door, clear at least two trials and come|
|back to offer the goddess their rewards. Of course you'd want to |
|complete all the three trials as they're not difficult and you get |
|Artemis weapon as a reward for completing all of them. First of all, |
|jump on the goddess' statue to summon a massive number of red orbs |
|from no where. Then head forward for the next door on the staircase. |
|A Divinity Statue is on your left as you enter the room. In front of |
|you are three staircases for three different trials. Let's tackle them |
|one by one. |
|The staircase in front of the purple stone leads to the Trial of |
|Wisdom. You'll find three doors in the room plus one you came from. All|
|four of them have red lights burning over them. They differ in count |
|from each other. Remember the message of purple stone? A crawling |
|infant walks on four so take the door with four lights first. A man |
|standing tall walks on two so take the one with two lights next and |
|finally take the door with three lights as an old man walks on three |
|(feet plus stick). If you managed the order right, you'll be in the |
|central room ready to take the essence for intelligence in the middle |
|of it. Tell your parents that you're not dumb because your school |
|report wasn't all that cool, you are now an honored intelligent gamer. |
|Of course, if you mess the order, you'll have to endure a fight and |
|start over from scratch. |
|The middle staircase (orange one) leads to Trial of Skill. Just avoid |
|those spikes. You ask me how? Well when spikes come from left, move to |
|right and vice versa. Similarly when they come from above, roll under |
|them and when they come from ground, jump above them. Get the essence |
|of technique and fight your way back to the chamber of trials. |
|The last staircase is the one in front of green stone. Your warrior |
|skills will be put to test. You can use sharp needles there to Pole |
|Play, but beware. The enemies in this trial are in Devil Trigger mode |
|so you can't deal with them normally. Which means you can't Hightime |
|them and you'll have to avoid every single move of theirs. You can, |
|however deal with them normally by smashing both rune clocks in the |
|area but that'll be only for a certain amount of time. Complete |
|this trial and get back to the goddess you met before. Yeah! Wait and |
|equip Agni & Rudra at the Divinity Statue if you haven't equipped it |
|already. You'll need it a little while later. Use all the three stones |
|on the goddess and get Artemis as a weapon as well as unlock the door |
|in front of you. After you're in, blow the statue on the left using |
|Agni & Rudra. See those flames on it? Using different (and I mean |
|different) moves you'll extinguish them one by one. Pick up the blue |
|orb left by the statue. Follow the stairs to a cut scene and the end |
|of mission. |
| |
+-----------------------------------------------------------------------+
|G. Mission 7: A Chance Meeting |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|As soon as you start, go into the tower and kick jump that white |
|light beside the door to enter a ledge. Press circle near the red |
|light to trigger Secret Mission 3. |
| |
|Secret Mission 3: Death From Above |
|This is one really really difficult secret mission. You have |
|to stay in air for 20 seconds or more. My advice is to buy the |
|Air Hike move for Rebellion at Divinity Statue/Customize Menu and |
|upgrade Trickster to level 2 (by hunting demons while you are in this |
|style). Start by Hightime, shoot with Ivory & Ebony for quite a time, |
|jump off the enemy, shoot again, do an Air Hike, a Sky Star towards |
|another enemy, jump off him too and continue on. This depends a lot |
|on your luck of finding enemies to jump off. Of course you can leave |
|this mission and do it later. A little trick I used to complete this |
|mission was to leave it for now and come back when I had the weapon |
|Nevan and Air Raid move. I went into Devil Trigger mode and started |
|gliding in the air, eventually using a Devil Star to retain Devil |
|Trigger. Of course some people won't like to use this but that is |
|totally their decision. |
|Additional Strategy by ~Matt Leahy~, ~Ertai~, ~Juraj Grcevic~, ~James |
|Ladd~ , ~Gendo landmann~ ,~Nguyen Hoang~ and ~Lars~: |
|Numerous people have emailed me about a different and simpler way of |
|doing this mission. It includes going to a corner, waiting for Hell |
|Prides to gather around you and then using Kick Jump and Enemy Jumps |
|to keep yourself in the air. Depending on your skills, it has the |
|potential of making the job easier for you as well as impossible to |
|accomplish. Personally I found this very useful but many people in DMC |
|community have reported that they simply can't get the hang of it. |
| |
|After the Secret Mission, grab the blue orb fragment that is on one of |
|the ledges on the left of the door. You can use Kick Jump to reach it. |
|After taking the BOF, take the door and jump down to the ground |
|level. No this is not Prince of Persia so you won't be killed, |
|mainly because of Dante being half-demon. Go into the door at ground |
|level to enter Divine Library. One of the damned pawns there will |
|have a shiny item near its feet (do they have any feet?). Kill only |
|that pawn and take the Orihalcon Fragment. Get out of the library |
|ignoring all other pawns or kill them first if you are low on red |
|orbs. Jump into that circular red platform out of the library to |
|experience a powerful thrust that'll send you in air. Continue doing |
|it until you reach a level with a Holy Water item. Pick it and use |
|another thrust to get on a level with green door. Inside the room, |
|above the stairs are many ledges that contain red orbs plus one blue |
|orb fragment. Its a little difficult to take them all but try your |
|best is all I can say. You can use Wall Hike and Air Hike moves to |
|get them; and remember not to move a lot, jump and move a little to |
|forward to next ledge. When you have taken the blue orb fragment, |
|take the door on right. Damned Pawns again. You don't have to kill |
|them all but you can do so. Anyway, take the door in the left |
|corridor, advance to the goddess in the room. Defeat all Hell demons |
|there and take the Siren's Shriek that'll fall down. Take the big |
|door next to the goddess, attack that statue there using Rebellion |
|and different combos until all flames are put out. Take the stairs |
|and use Orihalcon Fragment on lift control panel. Drop down the |
|stairs to the lift, which'll take you back to the Chamber of Echoes. |
|You can use the Divinity Statue at the ground level near the door. |
|Remember a flaming door in the Chamber? Use Siren's Shriek there |
|to open the door. Down the path there is a Gold Orb. Take it and |
|follow the path to the door above, killing Hell Demons on your way. |
|Go into the door, break the wall in front of you, turn on the rune |
|clock and break that big ball that drops down by continuous melee |
|combos. An easy way would be to jump on the ball and smash it while |
|flying. Take the Crystal Skull, kill every demon there, follow |
|your way back to the lift in the Chamber of Echoes and all the |
|way up to the goddess statue's room where you were before. Go |
|into the hallway you came from and fought Damned Pawns. use |
|Crystal Skull on the big door at the end of the hallway, enter |
|it. Get red orbs from the Red Orb Pedestal there and use Divinity |
|Statue to upgrade. Follow the way to the Peak of Darkness and |
|prepare for your first fight with your own twin brother. |
| |
|Boss Battle: Vergil |
|Lightning Fast, what else can better describe him. In close range |
|combat, you barely have a chance to get out without getting some |
|hits from him. Here are his attacks: |
|1)Yamato Sword Combo |
| Damage: Low |
| Defense: Jump away and shoot with handguns while in air to stay |
| there for a while. |
|2)Teleport attack |
| Damage: Medium |
| Defense: Same as the last one. |
|Wait until he is tired by his combos, attack him at that time and |
|do some powerful melee combos. All the rest of fight you should be |
|relying on your guns. After all they are the difference between |
|Dante and Vergil. |
|Additional Strategy by ~hellboy105~: There are several statues around |
|the arena. Hide behind one of them and Vergil will shout "Where's your |
|motivation?" (not a bad question though) and try to attack you from |
|close-range but hit the statues instead. The lag-time after the attack |
|will give you plenty of time to slash back and do powerful damage to |
|him. |
| |
+-----------------------------------------------------------------------+
|H. Mission 8: A Renewed Fear |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Dante has awoken, he can now use the Devil Trigger finally. But what |
|a messy place to start with. You are inside that big ugly Leviathan. |
|On the ledge on your right is an eyeball. Smash it to open a single |
|tusk on a path. Across the ledge is another eyeball. After slashing |
|it, drop on ground, avoid that acidic liquid and take out that |
|eyeball near the buss (that Leviathan went on ground to eat that |
|thing?). Just opposite to the buss is a breakable wooden structure |
|in which lays Secret Mission 4. |
| |
|Secret Mission 4: Devil's Teeter-totter |
|You have to ride the elevator to the top. Not as easy as it sound in |
|the real life. In fact it would have been much easier if there were |
|stairs as Devil Triggered demons will constantly jump on the elevator |
|and if the weight is too much, the lift will fall down to start over |
|again. So be quick to slash them, or drop them out of the ledge. The |
|lesser the demons on the lift, the better it'll be. |
|Alternate Strategy found by ~Keith Gonzalez~: This strategy makes |
|this mission a breeze if you pull it off correctly. But beware as |
|you might consider this one a cheat as it exploits a bug in the game. |
|You have to be in Trickster style for this. When the lift is going |
|up, wait until Hell Prides fall down. Then jump towards the wall |
|in front of you and run vertically above it. When you fall back on |
|the lift, viola! All the demons have disappeared for good. Once |
|again thanks to ~Keith Gonzalez~ for discovery of the helpful bug. |
|Additional Strategy by ~Charles Flowers~: You can just knock the |
|enemies off the elevator if you want by using Shotgun's chraged up |
|shots |